Janet Delve and David Anderson (eds), Preserving Complex Digital Objects, London, Facet, 2014.
Through the development of communities of practice during 2014, the Presto4U project has gathered information regarding the shape and scale of technical challenges faced by the audiovisual archiving community. In parallel, we have taken a deep dive into the technology supply side to gather information on products in the market today to see where research is heading that will hopefully solve the challenges that continue to exist.
Raising awareness for digital preservation was a frequently used phrase when I started in this field ten years ago (never regretted it, hurray!). We preservationists have made progress. But the story is still not explaining itself. So I like reading how others persuade and convince people. Recently I found a book that really does the job. In crystal clear language, without beating about the bush and based on extensive up to date (until 2014) literature, digital preservation is explained and almost every aspect of it is touched upon. Edward M.
n the last post we looked at Why a digital preservation strategy is necessary. This post outlines a few of the steps we are taking here at the Digitization Centre to enact our preservation goals.
Planning for preservation starts at the creation of our digital objects. We need to choose digital formats that are suitable for the long-term and follow best-practices for their creation. There are many factors that go into the choice of formats, for example check out the detailed information from the Library of Congress.
As the National Digital Stewardship Resident at the Museum of Modern Art, Peggy Griesinger had the opportunity to work with MoMA’s newly launched digital repository for time-based media. Specifically, she had been tasked with updating and standardizing the Media Conservation department’s documentation practices. Their documentation needs are somewhat unique in the museum world, as they work with time-based media artworks that are transferred from physical formats such as VHS and U-matic tape to a variety of digital formats, each encoded in different ways.
We are pleased to announce the publication of nine new format descriptions on the Library’s Format Sustainability Web site. This is a closely related set, each of which pertains to a member of the Office Open XML (OOXML) family.
The Open Preservation Foundation (OPF) has started the process of taking over stewardship of JHOVE, the widely-used open source digital preservation tool.
The ‘Play It Again’ project is a collaboration between cultural and academic institutions to preserve the largely unknown histories of 1980s game development in Australia and New Zealand, ensuring that local titles are documented, collected, preserved and once again playable to the public. The project aims to reflect the emergence of a profession from a hobby, the strengths and differences of the local scene and demonstrate its importance to international discussions of gaming.
Presented by David Rice of CUNY TV.